Gurps - planet krishna pdf download






















For the uninitiated, Krishna is a distant planet inhabited by green-skinned beings very similar to humans. The world is the scene of some of the most entertaining swashbuckling adventures ever written.

As a setting for roleplaying games it is a trove of wonders. Brave Earthmen can engage in swordplay beneath the triple moons, and win the hand of a beautiful green-haired princess! A pirate queen and her stalwart band waylay ships on the Sadabao Sea! Tailed cannibals menace castaways on the island of Fossanderan! Sprague de Camp's stories set on the planet Krishna!.

The natives are all too human - except for the green skin, the feathery antennae, the eggs. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS - as well as many of our other. Welcome to Krishna!

Is it the republic era one? They are my favorite versions of the game, though I've had little exposure to 5e and 7e. My question has been answered.

Thanks again for the links and files though. How big is your collection. So if any of you have these, please upload. Meh, I guess I'll throw in my collection. If you're unsure, ask about a couple systems and I'll give you a quick summary. In return Not necessarily rules light though I don't mind but just simple ones.

Reposting Mechanical Dream, because I think it's a fascinating setting. This disk is surrounded by the Sofe, a mile-tall wall of black ether that kills that few, if any, have ever returned from. Flora and fauna of Kainas are scaled normally by real-world standards, while Naakinis exists on a much larger scale such as the "Kioux" trees that reach many miles in height.

The Dream is a fabulous and dangerous world that overlaps with reality. It is initially hazy and hallucinatory, becoming as solid as reality during the darkest parts of the night. Areas where the Pendulum does not shine are affected by permanent manifestations of the Dream. It is fiercely primordial, rejecting inorganic matter and operating by rules entirely different from reality. The creatures inhabiting Aran are unpredictable and poorly understood.

Without orpee, a rapid and excruciating death is guaranteed. Orpee naturally concentrates a life-force called "eflow" that fuels life. Does your game feature gritty asteroid miners, or blaster-waving fighter jocks? Choose the space travel and technology that give the right Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine. Fantasy - from ancient myths to popular films, stories of heroes and magic have captured the human imagination.

Building on the flexible, streamlined Fourth Edition rules, it helps you develop a campaign to explore the world of your favorite book or Blast off! It covers spaceship design, travel, and operations, along with a mapless space combat system.

A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator.

Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror Fantasy settings are defined by their magic. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set Cyberpunk is the genre of man plus machine — a dystopian fusion of the visions of George Orwell and Timothy Leary. It presents challenges far beyond that of the standard "loot the dungeon" themes — in a cyberpunk More about the history Transhuman Space Classic It's the year Humans have colonized the solar system.

China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotech has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells.

Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking Gunfighters, Indians, cowboys, miners, and mountain men, the Pony Express, the Texas Rangers and the outlaws they fought, the "rust-eaters" who pushed the rails west, the settlers battling fires, floods, stampedes, and sickness. Its meticulously researched TL hardware includes: Weapons. Descriptions and stats for hundreds of historical weapons - small arms from muskets Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes, At last, we gather their magical knowledge together — GURPS Grimoire , the ultimate resource for would-be sorcerers and established mages.

This indispensable rulebook gives new, powerful spells for all campaigns, from Ice-Age epics to gritty cyberpunk slumcrawls. You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation Tactical Hex Maps for Fantasy RPGs fills the need by offering 30 full-color maps for game masters to use in their campaigns.

If you haven't yet upgraded to the Fourth Edition. It's easy to learn - you can jump right in with quick-start To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more — a skilled navigator, a brave explorer, a hard-working trader.

A dreamer whose songs and stories live even today. And a Viking was a free man — a man to whom honor and reputation were more important Legionaries, knights, samurai, fencers, wrestlers.

GURPS Martial Arts gives you the tools to create and play these dedicated fighters: Descriptions and statistics for over fighting styles of all kinds. Nearly Winner of the Origins Award Meat is where it's at now. Mother Nature always did it best - she just needed a little help.



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